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AI Insights · Timothy · July 2024

Top 5 Ultracasual Games Performance in Kuwait Q2 2024

In Q2 2024, the top 5 ultracasual games in Kuwait showed varied performance metrics. Notable trends included steady weekly revenue and active user growth for several games.

Top 5 Ultracasual Games Performance in Kuwait Q2 2024

In Q2 2024, the ultracasual gaming landscape in Kuwait saw some interesting trends among the top 5 games. Here's a closer look at their performance based on data from Sensor Tower.

Slime it: Slime Game Simulator experienced fluctuating weekly revenue throughout the quarter. Starting at $156 in the first week of April, it peaked at $670 in the week of May 20 before ending the quarter with $147.

Balance Draw also saw varying weekly revenue, beginning at $58 and reaching $134 by early May. The game maintained a stable revenue range, closing the quarter with $103.

ASMR Coloring! showed a consistent weekly revenue pattern, starting at $35 and seeing a slight increase to $61 in mid-June. Downloads for this game were minimal until early June when it saw a significant spike to 141, followed by a drop and a small recovery to 33 by the end of the quarter. Active users peaked at 131 in the week of June 10 but gradually decreased to 38 by the last week of June.

Fill The Fridge! had a dynamic quarter with weekly downloads ranging from 363 to 1.2K. The game’s revenue fluctuated, starting at $32 and peaking mid-quarter at $46. Active users also saw an increase, beginning at 1.8K and reaching 2.8K by the end of June.

Antistress - Relaxing games demonstrated stable weekly downloads, starting at 424 and increasing to 622 by the end of June. Revenue varied slightly, beginning at $36 and peaking at $46 in late April. Active users showed a steady growth, starting at 5K and ending the quarter at 5.4K.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024